PUBLISHING

BOOK CONSULTATION

/Film

FACT TREK

With Michael Kmet

StarTrek﹒com

WhatCulture/TREKCULTURE

10 Dumbest Things in the Animated Star Trek, June 2024

10 Dumbest Things in the Original Star Trek, March 2024

10 Dumbest Things in Star Trek Beyond, March 2024

10 Dumbest Things in Star Trek Into Darkness, January 2024

10 Dumbest Things in Star Trek (2009), January 2024

14 Dumbest Things In Star Trek Nemesis, November 2023

14 Dumbest Things In Star Trek Insurrection, October 2023

14 Dumbest Things In Star Trek First Contact, June 2023

14 Dumbest Things In Star Trek Generations, June 2023

Who Framed Roger Rabbit: 13 Easter Eggs & References You Probably Missed, November 2022

14 Dumbest Things In Star Trek VI: The Undiscovered Country, June 2022

14 Dumbest Things In Star Trek V: The Final Frontier, June 2022

14 Dumbest Things In Star Trek IV: The Voyage Home, June 2022

14 Dumbest Things In Star Trek III: The Search for Spock, April 2022

14 Dumbest Things In Star Trek II: The Wrath of Khan, March 2022

15 More Things You Didn’t Know About Star Trek III: The Search For Spock, March 2022 *

14 Dumbest Things In Star Trek The Motion Picture, February 2020

9 Times Mr. Spock Got A Power-Up, April 2020

*—Co-authored with Michael Kmet

Game Developer Magazine

  • Article: Coding without a Net, Nov. 2001 (with R.Venkataraman, wayne a lee & Dale Crowley)

ACM SIGgraph Magazine

MORPH’S OUTPOST MAGAZINE

"Animation" column (12 issues)

  • The Tried, the True, and the Trite, Nov. 1993

  • Slow Down, You're Movin' Too Fast, Mar. 1994

  • Beavis and Byte-Head, May 1994

  • State of the Artist, Aug. 1994

  • Performance Anxieties, Sept. 1994

  • Personality $ells, Oct. 1994

  • Acting Speaks Louder than Words, Nov. 1994

  • Lip-Stync, Dec. 1994

  • Art Misdirection, Apr. 1995

  • Donkey See, Donkey Do, May 1995

  • Pac to the Drawing Board, June 1995

  • Personality Infusion, Aug. 1995

STAR TREK:THE NEXT GENERATION MAGAZINE

ANIMATION MAGAZINE

  • Computer Animation Hardware, Vol. 3, Issue 1, Summer 1989 (with Seth Olitzky)

  • Compubabble, Vol. 3, Issue 4, January 1990

VIDEO GAMES & COMPUTER ENTERTAINMENT MAGAZINE

Feature Articles

  • Video & Computer Game Design, Dec. 1989

  • Is it Live, or is it Cyberspace?, Jan. 1990

"Gaming On The Go" (handheld video game column)

COMPUTER SHOPPER

  • Product review: Spectrum 512, (issue number unknown)

A.N.A.L.O.G. COMPUTING & ST-LOG

Contributing Editor

The Animation Stand series

(A 10th and final installment paid for but never printed because the magazine ceased publication)

Step 1 Column

BOOK CONTRIBUTIONS

  • Video Games & Computer Entertainment Complete Guide to Nintendo Games. Published by Howard Sams, 1990. One of several contributors.

  • The Best of Trek #13, "You Will NOT Believe a Starship Can Fly", Signet books, 1988

  • Turbo C++ Games and More, by Clayton Walnum. Published by Howard Sams, 1994. Contributed material for chapter on graphics design.

    • Reprinted as appendices in Clayton Walnum's books Dungeons of Discovery [QUE, 1995], and Windows 95 Game SDK Strategy Guide, QUE, 1995

Web

Videos Based on My Articles


 

HIM: According to our reader survey cards your column is the most popular thing in the magazine.

ME: Then you won’t mind paying me the technical rate instead of the standard rate.

HIM: . . .You got me. Okay.

—Conversation I had with a publisher c1988