HIM: According to our reader survey cards your column is the most popular thing in the magazine.

ME: Then you won’t mind paying me the technical rate instead of the standard rate.

HIM: . . .You got me. Okay.

—Conversation I had with a publisher

 

Game Developer Magazine

  • Article: Coding without a Net, Nov. 2001 (with R.Venkataraman, wayne a. lee & Dale Crowley)

ACM SIGgraph Magazine

MORPH’S OUTPOST MAGAZINE

"Animation" column (12 issues)

  • The Tried, the True, and the Trite, Nov. 1993

  • Slow Down, You're Movin' Too Fast, Mar. 1994

  • Beavis and Byte-Head, May 1994

  • State of the Artist, Aug. 1994

  • Performance Anxieties, Sept. 1994

  • Personality $ells, Oct. 1994

  • Acting Speaks Louder than Words, Nov. 1994

  • Lip-Stync, Dec. 1994

  • Art Misdirection, Apr. 1995

  • Donkey See, Donkey Do, May 1995

  • Pac to the Drawing Board, June 1995

  • Personality Infusion, Aug. 1995

STAR TREK: THE NEXT GENERATION MAGAZINE

  • Yesterday’s Fan: Interview: Story Editor Ronald D. Moore, Feb. 1991

ANIMATION MAGAZINE

  • Computer Animation Hardware, Vol. 3, Issue 1 (with Seth Olitzky)

  • Compubabble, Vol. 3, Issue 4

COMPUTER GAMING WORLD

  • The Graphics "Are" the Interface, June 1991

VIDEO GAMES & COMPUTER ENTERTAINMENT MAGAZINE

  • Video & Computer Game Design, Dec. 1989

  • Is it Live, or is it Cyberspace?, Jan. 1990

"Gaming On The Go" (handheld video game column)

  • Gaming on the Go, July 1990

  • Game Boy Grab Bag, Aug. 1990

  • Game Boy Goodies & Three for the Lynx, Sept. 1990

  • Holiday Handhelds, October 1990

  • The Game's the Thing, Nov. 1990

  • Joypad Jinxes of Luggable Lynxes, Dec. 1990

  • New Toys on Game Boys, Jan. 1991

  • The Hyper Heiankyo Boxing Paperboys, Mar. 1991

  • Robo-Rampaging Mercenaries of Shanghi, Apr. 1991

  • Gearing Up for New Games, May 1991

  • Game Boy Gear, June 1991

  • At Long Last Lynx, July 1991

  • Adventures in Cuteness, Sept. 1991

COMPUTER SHOPPER

  • Product review: Spectrum 512, (issue number unknown)

ANALOG PUBLISHING (ANALOG/ST-LOG)

Contributing Editor

  • Pixel Perfect, ANALOG Computing, Oct. 1986

  • Modem Max: The Baud Warrior, ANALOG Computing Issue 53, Apr. 1987

  • A Baudy Tale: or A beginner's guide to telecommunications, ST-Log Issue 13 - April 1987

  • Page Perfect, ST-Log Issue 17 - September 1987

  • Mice-Conceptions New mouse pointer shapes, ST-Log Issue 18 - April 1988

  • The Northeast Atari Fair New England's First Atari Fair (with Andy Eddy & Charles F. Johnson), ST-Log Issue 18 - April 1988

  • Review: Monitor Master, ST-Log Issue 20 - June 1988

  • A Broad Spectrum An interview with the team behind Spectrum 512 (with Andy Eddy), ST-Log Issue 22 - August 1988

  • Review: The Advanced OCP Art Studio, ST-Log Issue 22 - August 1988

  • Review: ST Realtizer, ST-Log Issue 23 - September 1988

  • Footnotes The Disaster Magnet, ST-Log Issue 30 - April 1989

  • Review Art & Film Director, ST-Log Issue 31 - May 1989

  • Review ScanArt and DrawArt, ST-Log Issue 31 - May 1989

  • ST Gameshelf review: StarRay, ST-Log Issue 36 - October 1989

  • ST Gameshelf review: Star Wars, ST-Log Issue 36 - October 1989

  • ST Gossip from Hollywood, USA, ANALOG Computing, Dec. 1989 (pseudonym)

Step 1 Column

  • Hard Wares, ST-Log Issue 11 - February 1987

  • Soft Wares, ST-Log Issue 12 - March 1987

  • Cracking GEM, ST-Log Issue 13 - April 1987

  • Customizing the GEM desktop, ST-Log Issue 14 - May 1987

  • Loose Ends, ST-Log Issue 15 - June 1987

  • Loose Ends II, ST-Log Issue 16 - July/August 1987

  • Processed Prose, ST-Log Issue 17 - September 1987

  • Test Drive Taking your printer out for a spin!, ST-Log Issue 18 - April 1988

  • The Hard Facts: A look under the hood-part 1, ST-Log Issue 19 - May 1988

  • The Hard Facts: A further look under the hood, ST-Log Issue 20 - June 1988

  • The Hard Facts: More Baudy Tales, ST-Log Issue 21 - July 1988

  • Customizing the GEM Desktop Too!, ST-Log Issue 23 - September 1988

  • Playing Games with Graphics, ST-Log Issue 24 - October 1988

  • Of Mice and Megabytes - Part 1, ST-Log Issue 25 - November 1988

  • Part 2: Mice Follies, ST-Log Issue 26 - December 1988

  • New and Improved, ST-Log Issue 27 - January 1989

  • Tools Of the Trade, ST-Log Issue 28 - February 1989

  • Danger Zone, ST-Log Issue 29 - March 1989

  • Understanding Atari GDOS - Part 1, ST-Log Issue 30 - April 1989

  • Understanding Atari GDOS - Part 2, ST-Log Issue 31 - May 1989

  • Make Mine Music, ST-Log Issue 33 - June 1989

  • Making Mixed Mirages Work, ST-Log Issue 34 - July 1989

  • The Danger of Power Tools, ST-Log Issue 35 - August 1989

  • The First Step, ST-Log Issue 36* - September 1989  *erroneously numbered 35 on the cover

The Animation Stand column

  • Groundwork, ST-Log Issue 29 - March 1989

  • Brain Storming, ST-Log Issue 30 - April 1989

  • Storyboardlng, ST-Log Issue 31 - May 1989

  • Boarding Stories, ST-Log Issue 33 - June 1989

  • Design For Living, ST-Log Issue 34 - July 1989

  • There's the Windup, ST-Log Issue 35b - September 1989

  • Techniques, ST-Log Issue 36 - October 1989

  • Special Effects, ANALOG Computing, Nov. 1989

    • (A 10th and final installment paid for but never printed because the magazine ceased publication)

BOOK CONTRIBUTIONS

  • Video Games & Computer Entertainment Complete Guide to Nintendo Games. Published by Howard Sams, 1990. One of several contributors.

  • The Best of Trek #13, "You Will NOT Believe a Starship Can Fly", Signet books, 1988

  • Turbo C++ Games and More, by Clayton Walnum. Published by Howard Sams, 1994. Contributed material for chapter on graphics design.

    • Reprinted as appendices in Clayton Walnum's books Dungeons of Discovery [QUE, 1995], and Windows 95 Game SDK Strategy Guide, QUE, 1995

Web


Allergic to all things Commodore, Maurice Molyneaux is an author and artist who—when not writing articles for ST-Log—continues to struggle with a recalcitrant eight-year-old science fiction novel, paints, illustrates and uses his ST for “every conceivable task.” Despite a ridiculously French name, he claims to having been born in Vicenza, Italy, and denies vicious rumors that he eats escargot and calamari when computing. His Delphi username is MAURICEM.
— My byline in ST-Log Magazine, 1988