RETRO GAMING & COMPUTING

Illustration from my Graphics On the Wayback Machine piece.

ACM SIGGRAPH MAGAZINE

ATARI HQ

My detailed analysis of two 3rd-wave game consoles demonstrating how difficult it is to such 1 to 1 comparisons.


GAME MAPS

I created these to illustrate how two early home video games were laid out w/o regards for real world map logic.

I was maybe the first person on the internet to map out the seminal Atari game Adventure. (link to map on AtariHQ website archive)

My Adventure map was adapted—with attribution—as this illustration in the 2009 book Racing the Beam.

My Adventure map was adapted—with attribution—as this illustration in the 2009 book Racing the Beam.

I was almost certainly the first person on the internet to map out Atari’s wacko Superman game from 1979. (link to map on AtariHQ website archive)

A.N.A.L.O.G. Computing

My first paid professionally published magazine article about drawing graphics on 16-bit home computers.

INTERVIEWS

See the Interviews page (LINK)

RETRO ANIMATION WORK

This video consists of animation clips created in 1985 & 86 using Interactive Picture Systems "MovieMaker" software. This is the original animation data played back and captured via emulation. The Atari computers these were created on were 8-bit computers with 64K of memory. The screen mode used was 160x96 pixels, with only 4 colors (out of 128 possible) on any given frame. Each animation segment could be a maximum of 300 frames.

My first game design pitch was not merely a document, but employed early 16-bit 3D and 2D animation software to create a full simulation of what the game might look like.